Skeletal mesh disappears after detach from component when Simulate Physics is enabled

Hi,

When my NPC die I want to to drop his gun on the ground.


The problem is, when he dies, the weapon just disappears.
Firstly I detach my gun from mesh then I set collision for it since it has no collision by default and then I simulate physics.

Could someone help me?

In general you almost never want to use “Keep Relative” in attachment/detachment methods.

In this case you should use “Keep World”.