Hi, I made a rigged character with a skeletal animation in Maya 2022, and when I import it into Unreal Engine 5.1, the mesh disappears when I try to play the animation in sequencer
The animation seems to import, since it displays the proper length of the animation in the editor and also when I click on the animation to see the preview - it plays correctly with assigned mesh
Once I add it sequencer and then about to play the mesh disappears and I cant find it – Im frustrated lol because everything was working well before
Any advice ?