Hello, I have a problem with the camera, the enemy is assembled from 5 skeletal mesh and when he comes close to the character, his body parts disappear (in this case hands) help to figure out what’s wrong.
I don’t think there’s anything wrong. What I believe is happening is that when your skeletal mesh collides with the camera, they are basically overlapping so the body parts aren’t disappearing. The camera is pretty much going inside them so they aren’t visible anymore.
If the mesh is to hurt your player, try adding a collision box for your mesh. Or something that prevents the mesh and your camera from overlapping.
Thanks, but how to block the way to the camera? Just put boxing collisions? Then there will be a problem with the fact that the enemy beats the character, can you advise what that in this case?