I’m encountering a strange issue with a character skeletal mesh in UE5.
As shown in the attached screenshot, the character appears severely distorted or “folded like paper” inside the Level Viewport. However, when I render the sequence out using Movie Render Queue or hit Play, the character looks perfectly normal without any mesh deformation.
Here are the details:
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The Issue: Skeletal mesh is heavily glitched/stretched in the editor viewport.
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The Contrast: Renders and Play-in-Editor (PIE) look completely fine.
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Engine Version: Unreal Engine 5.6
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What I’ve tried: I checked the bone hierarchy and retargeting settings, but since it renders correctly, I suspect it might be a viewport display or GPU skin cache issue.
Has anyone experienced this discrepancy between the viewport and the final render? Any advice on which settings (LOD, GPU Skin Cache, or Raytracing) I should look into would be greatly appreciated.
Thank you!
