skeletal mesh : custom collision mesh


I’m working on a skeletal mesh. Is it possible to import a custom collision mesh as a physics body in the physics asset ?
I have been searching for a long time and couldn’t find the answer.

I just found it :

right click on your physics body, and clock on : “copy collision from static mesh”

Great, i was really afraid that this feature wouldn’t be there.

Awesome! Sorry I just wanted to update this because it took me a while to find. As of 9.10, in the Physics Body window, right click on the Joint. Then go to the bottom of that menu and you can copy a mesh from a static object. Thanks!