Hey all, I’m a bit confused on this so hopefully someone can clear this up for me.
I have a SkeletalMeshComponent attached to my player character which I’m hoping to use for an armor mesh. I can set the skeletal mesh on the server, but it doesn’t replicate back to the clients despite the “Component Replicates” box being checked.
Everything online says to use a multicast event to set it for other players, but to my knowledge this seems like a poor solution for permanent changes because anyone outside of net relevancy will not see the mesh.
It looks like I need something like RepNotify, but the skeletal mesh component doesn’t seem to have an option for that.
Does anyone have any advice/example links they can share?
Thanks in advance!