Skeletal Mesh Component Object Reference is not compatible with Skinned Asset Object Reference

Hello, I have the following blueprint:

I need to connect the Random Mesh variable to the New Mesh attribute from Set Skinned Asset and Update component. When I try to do it I get the following error: Skeletal Mesh Component Object Reference is not compatible with Skinned Asset Object Reference.

I am doing this as part of the following tutorial at 48:40 min:

Could anyone please explain what is wrong here and how to spot where is the issue?

Your part mesh needs to be of type “Skeletal Mesh Component” and random needs to be of type “Skeletal Mesh”

skel

1 Like

Where is the Function “Set Skinned Asset and Update” ?
Edit: NVM. In UE4x it is called “Set Skeletal Mesh” (and we can drag off SK / Skin comp to get it)

  • Is that UE5x only? (yes, renamed in 5x)
  • Is it in a plugin? (no, it’s a default node in 4x and 5x)

Im in 4.27 and a CharBP. I turned context off, typed “Set Skinned Asset” and still cant find it.
Already tried dragging off Char Mesh and an SK mesh. “Set Skinned Asset” doesnt show.