I need to connect the Random Mesh variable to the New Mesh attribute from Set Skinned Asset and Update component. When I try to do it I get the following error: Skeletal Mesh Component Object Reference is not compatible with Skinned Asset Object Reference.
I am doing this as part of the following tutorial at 48:40 min:
Could anyone please explain what is wrong here and how to spot where is the issue?
Where is the Function “Set Skinned Asset and Update” ?
Edit: NVM. In UE4x it is called “Set Skeletal Mesh” (and we can drag off SK / Skin comp to get it)
Is that UE5x only? (yes, renamed in 5x)
Is it in a plugin? (no, it’s a default node in 4x and 5x)
Im in 4.27 and a CharBP. I turned context off, typed “Set Skinned Asset” and still cant find it.
Already tried dragging off Char Mesh and an SK mesh. “Set Skinned Asset” doesnt show.