I imported a simple keyframe animation into UE4 and put it into a blueprint. This is a VR application and so I will need to interact with it using the motion controllers. This may seem really dumb, but I cannot set the mobility of the skeletal mesh to ‘movable’ as I would with a static mesh component. Am I missing something, or do I need to approach this in a different way?
Never mind! I just found the ‘set mobility’ node. Works a treat
Click the scene component on the top left and set that to movable.