The issue that I have is the following: I am currently testing pawn functionalities and other stuff. To do that I create a pawn and add to it an skeletal mesh component. The problem is that, each time I close and re-open the unreal Engine editor, this skeletal mesh component disappears and I need to re-do the creation of the skeletal mesh process again. How could I solve this error? Is very annoying since each time I open Unreal to continue working I need to do the same steps over and over again. I will paste an image so you can see for yourselves.
If I close Unreal Engine and reopen, this skeletal mesh completely disappears from the blueprint editor and I need to re-do all the steps to add this skeletal mesh.
Anyone can solve this problem?