Hello, quick question about physics assets and the “set leader pose component” node.
I’m working on a robot that could loose parts, but the node removes my physics asset on any part of the character that isn’t the main mesh, example arms, legs etc. which means that I first can’t hit other parts than what’s included in the main mesh, one solution would be to override my main skeletal mesh physics asset with one that have all parts intact, but I would assume this would still give hit result and physics collision on removed parts. Is there any work around to this that would result in every part having their own physics asset that isn’t linked to the main mesh?