I have a pawn with a skeletal mesh that doesn’t seem to be detecting collision. To demonstrate, I set up both my pawn model and a mannequin to block incoming particles. The mannequin blocks the particles while my pawn’s skeletal mesh does not. They both have the same collision settings, and I added a large capsule to my pawn’s physics asset to ensure that blocking would occur if it was an issue with the size of the pawn’s previous collision. Any help with this would be greatly appreciated.
Side by side visualization
Collision Settings
Physics Asset View