Hi everyone! I’ve already asked, but the question is stuck.
I have next situation:
- I have an actor (A)
- A’s root is static mesh (StM). It simulates physics, has thrusters and so on.
- I need to add some components to it, which has animation, collision and so on, so basically they are skeletal meshes (SkM), but for simplification let’s think I need just one, but it should be attached (be the child), so I can do more of them.
- SkM need only add its collision to StM, so it won’t influence its physics.
How can I reach this goal? I’ll attach and explain some video examples of what I already did try on default assets.
Please suggest any ideas, I’ll try to answer if it works or not ASAP.