Skeletal mesh - collision breaks

Hello! I have problem with skeletal mesh collision.

Video link with problem: 2021-11-29 23-25-23.mkv - YouTube

Collision of mesh breaks after mixer put on another actor with attached bowl.
Animation of putting is a timeline animation. On end of it bowl detached from mixer and start affect on mixer collision.
If we take mixer and replace it, put into bowl, collision still broken. Why is it happening?

Physics asset of mixer:

Collisions of actors: