Hi all,
I’m attempting a quick little go kart blueprint that simulates physics on a few bones, so if that part of the kart collides with something, it reacts. In the physics asset, I’ve added a constraint so it only rotates along one axis. However, when force is applied to the parent of the skeletal mesh to move the kart, the bones slowly drift out of place in relation to how much force is applied. How would I stop these bones drifting as I only want them to rotate? I’ve locked all the linear limits and tried dampening everything, so it doesn’t move but not luck.