Skeletal Mesh assigned as a Niagara user parameter is visible in Niagara but does not appear in the world.

Summary

Skeletal Mesh assigned as a Niagara user parameter is visible in Niagara but does not appear in the world.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Assign a Skeletal Mesh node as a user parameter in a Niagara system.
Integrate the Niagara system into a UEFN project.
Observe the behavior in both the Niagara editor and the in-world preview.

Expected Result

The Skeletal Mesh is visible both inside the Niagara editor and in the game world so we can have multiple of the same particle but sources different skeletal meshes

Observed Result

Skeletal Mesh assigned as a Niagara user parameter is visible in Niagara editor but does not appear in the world.

Platform(s)

windows

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