Summary
Skeletal Mesh assigned as a Niagara user parameter is visible in Niagara but does not appear in the world.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Assign a Skeletal Mesh node as a user parameter in a Niagara system.
Integrate the Niagara system into a UEFN project.
Observe the behavior in both the Niagara editor and the in-world preview.
Expected Result
The Skeletal Mesh is visible both inside the Niagara editor and in the game world so we can have multiple of the same particle but sources different skeletal meshes
Observed Result
Skeletal Mesh assigned as a Niagara user parameter is visible in Niagara editor but does not appear in the world.
Platform(s)
windows