Skeletal Mesh Asset Won't Delete After Cloth Simulation in Ue4 24.3

Hello! I’m running into a problem with deleting my skeletal mesh! :0… It only has a problem deleting after I apply clothing data, it deletes just fine before. I keep getting this error message:

*SkeletalMesh /Game/Flag.Flag is in use.

Running the editor with ‘-NoLoadStartupPackages’ may help if the object is loaded at startup.

External referencers of SkeletalMesh /Game/Flag.Flag:
ClothPainterSettings /Engine/Transient.Default__ClothPainterSettings (root) (1)
0) ObjectProperty /Script/ClothPainter.ClothPainterSettings:ClothingAssets.ClothingAssets*

Once I go into the skeletal mesh and remove the clothing data I can delete the asset, and it appears to be deleted, but if I switch folders and then switch back, the asset reappears like it was never deleted. I’m not sure if this is a bug or if I’m doing something wrong? I’ve been able to recreate the issue with a bunch of different assets, the problem only appears after the clothing data is applied.

It was also happening in 24.2! Thought I should mention that. I haven’t been able to try it in 24.1

You can delete clothing data. This should solve the problem.

Annotation 2020-08-01 160501.png