I’m using Blender 2.81 and rigify to create characters I want to use in ue4. I’ve run into an interesting problem that I haven’t been able to figure out for a few days. When exporting my animations from blender to unreal some of them are broken visually.
Import into unreal:
The same file imported back into blender:
The issue looks pretty obvious. I’ve checked and the skeleton in this pose and it’s positioned correctly, which would lead me to think it’s an issue with the weights transferring into unreal, except all other animations look fine when moving the arm.
Can anyone verify I’m doing things correctly?