Skeletal Mesh Animation

Hello,

I am relatively new to UE5. How could I go about playing an animation on a skeletal mesh that is not the player? I have a trigger here that I want to play the animation for a certain amount of time before hiding it again. What would be the steps to achieve this? I am using blueprints for this.

Thanks in advance!

Trigger:

Animation On Skeletal Mesh:
image