Simple animation that I would like to hold when done animating, so that it doesn’t reset to the t-pose. Turned on When Finished > Keep State and this only KIND OF works.
Sometimes it keeps the state, sometimes it resets to the initial pose. If I scrub around the area it looks like it holds and then later it resets. No changes made, it just seems like something isn’t held in memory correctly. I made sure no other keyframes are affecting it.
Sometimes it looks like it is holding but when I render, it reverts back.
The only solution I found is to import a much longer animation with no keys after the initial motion.
Anyone else experiencing this?
Post-Infinity set to constant. I used this feature a ton in a recent job with UE4 so I know it works.