Skeletal mesh abbreviation (naming conventions)

probably a very simple and easy question… But we try to stick to good naming conventions.
You have abbreviations for static meshes (SM_) and blueprints (BP_) and what not.

however, I can’t seem to find anything for skeletal mesh.
I tried looking for anything on it, but it seems like everyone doesn’t use an abbreviation for it. Altough that really sounds counteractive if you do that for pretty much everything else.

Anyone knows?

Good question. Wondering the same thing.


In many asset packs, it mentions as SK_

Check link for further onces.

According to this site SK_ is the correct prefix.