Skeletal Control uses a stale transform if actor transform changed

Hi,

Thank you for the example project. I’ve taken a look at your project and I was hoping to get more information on what you are trying to accomplish with it. In your Blueprints it looks like your Get Owning Actor has an odd reference. I posted a screenshot below of which one I’m referring to. If you can give me more details, I’ll take another look at it.

-Thank you