I am using a Transform Modify Bone node (the third one described here: Skeletal Controls | Unreal Engine Documentation) in an animation blueprint to rotate a skeletal mesh’s bone.
Everything works fine but I would like to control the speed at which it rotates. Any idea of how I could do it?
Thanks.
hi ivan you can control the speed in tick with something like this
rot = currentrot + (FRotator(0,90,0) * deltatime);
this means your rotation will 90 degrees per second
I was wondering if I could do something in the animation blueprint, there I have no delta time and the Transform Bone wouldn’t take it into account.
I should create my own Transform Modify Bone for the purpose but I wanted to know if something was already in place.