Skeletal Constriants for Physics?

Where in Unreal 5.3.2 do I set the constraints for like Ragdolling my character? I see I can set constraints to Limited in the Physics Asset, but where do I define the exact limitations? If I want a joint to only move 15 degrees on the Y-axis, for example. I don’t see any options anywhere to set this.

Thanks!

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Identify the axis you want to set limits to, then use the Swing/Twist limit value.
The value is going to be set ±, so the twist limit you see in the picture is going to be +25°/-25°

Perhaps I’m looking in the wrong area? I don’t see that anywhere. Could you point me to which asset I’m supposed to be looking in? I thought it would be PHYS_Hikari_Tsukimono (A physics asset), but I don’t see those options anywhere.

The panel on your right is the preview scene, you need to check under the Details panel
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I just noticed that the PHYS asset that was created when I imported my model only had physics applied for the skirt and the hair. So I created a new, full body PHYS asset. This is what my Details panel looks like, with a selected joint. I’m still not seeing these options.

After looking some more, I finally found it. I was looking at the bottom of the screen where it has Constraint Creation. I had to scroll DOWN in the Details panel to find the section Angular Limits. Thank you!

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