Skeletal Animation playback in sequencer

Hi guys, loving the new animation blending in 4.15 however I am having a total nightmare with the playback. It seems like the animations randomly decide when they will play in the window while scrubbing through my timeline, other sequences change places and timing. It’s basically impossible for me to get the same playback each time…each time I make one change, two more mistakes pop up somewhere else in the sequence. This is causing major problems for my production pipeline as I can’t set this off for spherical pano rendering until I am absolutely sure the sequence is right. Is anyone else having major issues with playback in sequencer?

Did you ever manage fixing this issue? I am having the same problem and it is indeed a nightmare to position the cameras this way. Any help is deeply appreciated! (As a side note, I am seeing this in 4.18)