Background: I’m modding Xcom 2.
I have a dropship (the SkyRanger) whose default Skeletal Mesh is in a “landed” position.
There’s an anim called “Pose_Flying” which I can play, which closes the back door and raises the landing gear. But, I’ve added a SkelControl to allow me to move the fans a little while I move it around. The pose_flying resets this.
is there a way I can apply the pose_flying anim, and then still set up skelcontrols? Or do I need to manually set all the things in my AnimTree to match that pose first? Or, better still, can I build an animtree from an existing animation?
Also, is a SkelControlSingleBone the best way to control rotation via unrealscript? I just need to tweak the yaw.
Thank you in advance