Hi All I just complied UE 4.20 from source on my linux machine and the UnrealEngine folder is 57.7 GB. Why is this folder so big? I get that it has alot of starter content and stuff like that but is there a way to make it smaller without ruining the functionality of UE4 or should I just leave it as is? I complied the release branch from github in case that helps. Thanks for your feedback I am excited to try this engine out.
Those are object files in Intermediate folder, those are only needed for linking and allows to reduce compilation time when you change something in source, so if you don’t plan up edit engine source code you free to delete them
i don’t know how CMake compiles but in Windows extra space is taken by debug symbols (PDB files), those files are only useful if you plan to code in C++, if those are missing that means debug information is inside object files, then you should leave them then if you use C++
Thanks so much for your quick reply. Just to make sure can I delete all the folders in the Intermediate folder?
Yes, treat it as temp directory, only consequance is when you gonna compile enigne again it will start from 0.