Size Map: Is this normal?

I am at the process of trying to improve performance for a game I made (for quest 2) and There is a big main map which after I reduced texture sizes has shrunk from 1.2G to 831MB. It runs smoothly (more or less) but I was surprised by the bulging percentage of the BuildDataRegistry.
In all the maps I’ve created so far it was relatively much smaller. Is this normal? Is it an indication that I have too much unneeded information? I’ve read on some posts that it includes the lightmaps and I might have too large resolutions.

The scene is running fine, but I’m wondering if I can improve it.

I’m assuming your building light? It’s probably all lightmap.

any suggestions about optimizing lightmaps?

Well, you have to make them lower res :slight_smile:

Another thing you can do, is set ‘dynamic shadow distance stationary light’ ( on the directional light ). Start at about 750 and tweak it later.

That way, you can use lightmaps for everything that further than 750, ie, low res lightmaps, and dynamic lighting for everything near the player.

It might not be an option in VR ( due to performance constraints ), but the only other one is being able to walk right up to low res lightmaps.

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