I am at the process of trying to improve performance for a game I made (for quest 2) and There is a big main map which after I reduced texture sizes has shrunk from 1.2G to 831MB. It runs smoothly (more or less) but I was surprised by the bulging percentage of the BuildDataRegistry.
In all the maps I’ve created so far it was relatively much smaller. Is this normal? Is it an indication that I have too much unneeded information? I’ve read on some posts that it includes the lightmaps and I might have too large resolutions.
The scene is running fine, but I’m wondering if I can improve it.