I believe you will find our Packaging and Cooking documentation helpful when asking how and what to package specifically for your game. It will tell you the differences between Shipping builds and Development builds, and how to reduce their overall size by excluding certain files.
Pure DENIAL ! An empty project is always 153mb (with nothing inside!). No answer at all, no tutorial, just links to other thread, where you can find zero solution… Ah yes, there is the mystical “blacklist.txt” solution, wich doesnt work (the empty project remains 153mb), wich you must be a soothsayer to use, because you cant find any tutorial…
No help at all, you just can’t make android/ios games with this engine… You wasted 50 hours to make a beautiful mini-game ? Just puts it in the trash, you will not be able to sell it, never.
Anyway, 32mb for a amiga500 game, it’s a shame !
so if i am reading that linked page correctly, we must start an entire new blank project? is there any way to get my functions, models, textures, and etc over to the new blank project? please advise
i created a new blank empty project with an empty map with all of the settings and compression in the linked page, and the apk is still 25 MB and the obb is 19 MB
So we recently added a Shader Permutation Reduction allowing you to disable certain shader models and lighting features to reduce memory usage and decrease app package size.