Me and my brother are making a horror game for the Oculus Rift.
The game is set in an old school plagued by paranormal activity.
Each chapter of the game will take place in a different time period of the schools history starting during the late 1800’s to the present day.
The player must piece together the hidden clues from these time periods to uncover the full story behind the ghostly activity.
This is still a WIP and are not the final results, also i should state it is an old school at night.
If you have some actual feedback on the screenshots or questions about the game in general please let me know.
Many people instinctively fear the dark in the real-world. Darkness is creepy good. My issue in most horror games is over use of under saturated earth-tones. Me want more color.
Thanks man!
Nope, the wall covers are the same heights. I might have to give them the old once over. It’s funny how you can get so blind because you’ve been staring at the same stiff for so long.
Thanks alot for the feedback.
Yes Sir.
At 0.20 the wallcover is at doorknob-heighth, look at a reallife doorknob.
0.24 next corner, table height as wallcover, check realsize against table doorknob.
And then at 0.25 the door behind corner, against wallcover, thats what i am talking about.
A lot has been happening over the past few months and we are getting closer to having a final release for our teaser game.
We will have a trailer coming out shortly and i will keep you posted but for now here are some new screenshots.
We have implemented Substance into our workflow and have had amazing results (if i do say so myself)
Watching this in the dark, with headphones, when I know I’m not good with horror was not the wisest idea I’ve ever had… But really nice work with the atmosphere and pacing in the trailer certainly creeped me out!