SivakovD - Soviet Military Truck Drivable (Inspired by ZIL)

Promotion Video
Playable Demo

Drivable Soviet truck in the style of ZIL with working suspension, animated steering wheel, and doors.

Fully functional headlights and a detailed interior. Highly detailed mesh and textures make it suitable for both game projects and cinematic creation.

Wheels and bed variations are provided as separate meshes for convenience.

We recommend testing the demo before purchase to evaluate performance, handling, and vehicle behavior.

The demo scene is built in Unreal Engine 5.6

Features:

  • Game Ready 

  • High-Quality Mesh

  • Detailed interior

  • Maximum texture resolution 4K

  • Fully functional suspension

  • Multiple bed variations (additional options possible in future updates)

The project uses the Chaos Vehicles Plugin. Make sure to activate the plugin in your new project 

using the Plugin Manager for it to work correctly. More info

Dude, the demo worked fine, but bringing this into a project has no use. I have tried setting every varaition of inputs and auto process player amongst other setting, but when I press play, I have zero control over the vehicle. No WASD or xbox controiller…nothing. Please provide an actual use case tutorial to get this set up in a project where it can be driven and recorded. Otherwise I need my money back.

Hi!

Sorry for the delayed reply.

From your description, it sounds like your project is using its own GameMode.

The demo map uses a dedicated GameMode where the Default Pawn Class is set to BP_Truck. If you add the asset to an existing project, your own GameMode will usually spawn a different Pawn instead, so the truck won’t receive player input.

Please make sure your GameMode’s Default Pawn Class is set to BP_Truck, or possess BP_Truck manually.

Let me know if that solves the issue. If not, I’ll be happy to help you troubleshoot it further.

If you have any questions or experience any issues while using the asset, please don’t hesitate to contact me at exs_player@yahoo.com
Email is the fastest way to reach me, and I’ll do my best to respond as quickly as possible.