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Sit down animation triggered by Behavior tree

I seam to be finding this way more difficult than it should be.

I want a character to walk to a chair and sit on that chair.

I have a behavior tree that allows the characters to find chairs in the scene and choose one, walk to it … but then I can’t trigger the animation.

The problem is that the animation is an animation blue print NOT a straight forwards animation.

Can behavior trees drive animation states ? if so how ?

Am I going about this all wrong ?