I seam to be finding this way more difficult than it should be.
I want a character to walk to a chair and sit on that chair.
I have a behavior tree that allows the characters to find chairs in the scene and choose one, walk to it … but then I can’t trigger the animation.
The problem is that the animation is an animation blue print NOT a straight forwards animation.
Can behavior trees drive animation states ? if so how ?
Am I going about this all wrong ?