Auto Menus generates menus for your Editor Utility Widget Blueprints (Blutilities), preserving your original directory structure.
Why You'll Love It
- Live: Watch your menus populate with your scripts, without waiting for Unreal to restart.
- Configuration-less: Don't think about the menus! Just create your tool and watch it appear in the menu.
- Asset Details: Simply adjust the menu entry name and more details within your Utility Blueprint.
Who Is It For?
This tool is especially designed for teams that use Editor Utility Widget Blueprints. Starting Blutility Widgets from the Content Browser is easy, but it's sometimes hard to tell your team where the tools are. And even then, your team encounters a list of multiple assets with technical names, and then right-click the correct asset.
With Auto Menus, you can place your tools in a custom menu, which is much easier to navigate! You don't even have to add them: If your menu is configured properly, your tools show up automatically!
Note: This plugin stores various details in the metadata of the Blueprint assets to prevent loading all the Utility Blueprints.
For more information and to access source code and documentation, visit sirjofri/AutoMenus.
Note: I've added a price to the professional tier for those who'd like to support me. The same product is still available for free on GitHub.