I am using Visual Blueprint Scripting to attach and detach a mesh to a socket but it is giving compilation error. I have attached the image files of the Visual BluePrint Scripting. If you can give your emails I will send the compiler errors.
Regards,
You should include the compile error in your screenshots. My guess for why you are getting a compile error would be that you are trying to take an array and plug it into a single variable, seen in this screenshot. The Out Actors pin from your Get Attached Actors function is an array, and the **Target **pin on your DetachFromActor function is not. You would need to iterate over the array using a For Each loop and detach them individually.