I need to return the Hyperbolic Sin of a Value, but UE4 doesn’t seem to have any functions for SinH or CosH.
Any ideas how I can use the Std Library to do this?
I need to return the Hyperbolic Sin of a Value, but UE4 doesn’t seem to have any functions for SinH or CosH.
Any ideas how I can use the Std Library to do this?
you can use regular exponential functions such as here
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see this link
Well STD Library probably does it much faster and speed is key for this solution. Plus that’s a lot of code, so if I write that wrong, It’ll be a nightmare to debug.
How’s this?
It’s alright, turns out you can just type sinh or cosh and it falls back to Math.h anyway - no compiler errors.
Wanted to thank you for this. It’s an obvious and simple solution that hadn’t crossed my mind.
(i am being sincere)