Singleton pattern in c++

Thank you so much for the clarification! It’s all a lot more clear to me now.
Thank you for your time and effort to bring up such a complete answer to my question.

I already knew (most) of the differences between Unity and Unreal. But because I am used to doing everything myself, from a Unity developer standpoint. Working in UE4 is quite difficult since there is indeed already such a big framework in place. So it’s kind of hard to figure out what goes where.

But I’m sure that I’ll learn it step by step.

Again, thanks a lot!