Assume 2 separate rooms, each with 4 UCX collision meshes (one for each wall) made in blender.
For the floor collision meshes, I could create one UCX mesh for each room - but I tested creating one single floor collision mesh, which extends to both rooms, to save geometry and performance. For multiple rooms, this can save a lot of collision geometry.
I have two questions:
- Any potential problems making collision meshes not tight-fitting the geometry?
- Naming of meshes gets misleading - because of UCX naming convention ending up with UCX_room1-floor used for room2, room3… - not a problem, but might be confusing. Do you think this is a bad practice?
Thanks for some thoughts