Hello Guys, so i decided to start building a portfolio of projects/small games to show my skills while working on a multiplayer shooter with a friend.
So the purpose of this RPG besides showing that i can work on other games besides shooters, is to provide a reference material for beginners to RPG and unreal engine, especially does that want to begin their journey in c++ and also a way to challenge myself and learn more along the way
The entire game/template will be done in c++ except for things like widgets and animations(its too stressful to setup on c++).
I plan to make other projects like this after this one is complete.
Just a suggestion, if this is a template for beginners, I think you should stick to the coding standards suggested by Epic. Mainly code commenting. More info here: https://docs.unrealengine.com/en-US/β¦ard/index.html
/** The interface for drinkable objects. */
class IDrinkable
{
public:
/**
* Called when a player drinks this object.
* @param OutFocusMultiplier - Upon return, will contain a multiplier to apply to the drinker's focus.
* @param OutThirstQuenchingFraction - Upon return, will contain the fraction of the drinker's thirst to quench (0-1).
* @warning Only call this after the drink has been properly prepared.
*/
virtual void Drink(float& OutFocusMultiplier, float& OutThirstQuenchingFraction) = 0;
};