I have a single Particle in Niagara set as infinite but it doesn’t update the location in game, just sits for a period and then updates to the next location?
Is it attached to an actor as a component? What exactly are you trying to do can you post screenshots of setup/code?
Yes the system is a component. I don’t know if it’s a problem but I have 2 emitters in the system, the first works fine. It’s not easy to paste Niagara settings.
How are you trying to move it?
I think that may be the problem I didn’t make it follow the Actor.
If it’s an actor component you should just be able to move the actor, or you could call move component to on it’s root component, what exactly does this particle system represent? Is it an ability of some sort?
I’ve played around a little and there are multiple ways to do this.
Within the Emitter I’ve created a Scratch Module under Particle Update that gets input Simulation Position and sets output the Particle Position. Another way would be to add a Spring Force.