** Template 2.0
March 9, 2017**
*Changelog
- VR Multiplayer capable: works single player, LAN and Steam
- Updated for 4.15
- Fixed 1D Blendspaces for Hands & Touch controllers*
Sorry for the delay (I’ve received a lot of PM from individuals/companies).
I’ve been working all week on a sweet Lobby Map, similar to Oculus Rooms, but even if it’s 95% working there was still some glitches I didn’t like.
Figured that these glitches ran deep within code (related to having multiple 3D widgets in VR). So rather than spending maybe 2 weeks fixing it I decided to ditch the Lobby for now, and go directly from the MainMenu map to the main map of interest.
Important remark: As everyone know, multiplayer is an inexact science. Your performance/lag will vary depending on the quality of your network, and also on Steam if using it. Multiplayer in VR is a wild ride. I had fantastic sessions without lag, and at other times horrible lag.
Important remark #2: Pickup Cubes need to be improved to reduce lag on physics objects. I’m on it.
So now I’ll finish to adapt this template for Oculus Avatars, and I’ll release soon a Version 3.0, using Oculus Avatars (and Oculus Network).
Finally: I’m dying to improve the template and give it back to the community. You have improvements that I’ve been proven to work? Send me a message I’ll update the template