I didn’t have those plugins enabled. Enabling them seems to result in the exact same behavior though.
Besides some warnings about materials exceeding the 16 samplers limit there don’t appear to be any errors in the output log while launching.
Here is the final part of the log:
LogPlayLevel: 98%] /sdcard/UE4Game///Content/Proteus_Multi/ViveControllers/Skins/Skin_Tron_Clu.uasset: 100%
LogPlayLevel: 98%] /sdcard/UE4Game///Content/Proteus_Multi/ViveControllers/Skins/Skin_Tron_Clu.ubulk: 2%
LogPlayLevel: 99%] /sdcard/UE4Game///Content/Proteus_Multi/ViveControllers/Skins/Skin_Tron_Clu.uexp: 100%
LogPlayLevel: 99%] /sdcard/UE4Game///Plugins/OVRLipSync/OVRLipSync.uplugin: 100%
LogPlayLevel: [100%] /sdcard/UE4Game///Plugins/ProteusAvatars/ProteusAvatars.uplugin: 100%
LogPlayLevel: D:\ProteusTemplate-Version_6_0\Saved\StagedBuilds\Android_ASTC: 2144 files pushed. 9.5 MB/s (242745258 bytes in 24.403s)
LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9B91N9141 shell rm /sdcard/obb/com.ProteusVR.ProteusTemplateAndroid/main.1.com.ProteusVR.ProteusTemplateAndroid.obb
LogPlayLevel: rm: /sdcard/obb/com.ProteusVR.ProteusTemplateAndroid/main.1.com.ProteusVR.ProteusTemplateAndroid.obb: No such file or directory
LogPlayLevel: Took 0.0610169s to run adb.exe, ExitCode=1
LogPlayLevel: ********** DEPLOY COMMAND COMPLETED **********
LogPlayLevel: ********** RUN COMMAND STARTED **********
LogPlayLevel: Starting Client…
LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9B91N9141 shell getprop ro.product.cpu.abi
LogPlayLevel: Took 0.0590175s to run adb.exe, ExitCode=0
LogPlayLevel: Apk=‘D:\ProteusTemplate-Version_6_0\Binaries/Android-armv7-es2.apk’, ClientApp='D:\ProteusTemplate-Version_6_0\Saved\StagedBuilds\Android_ASTC\Binaries\Android', ExeName='D:\ProteusTemplate-Version_6_0\Binaries\Android'
LogPlayLevel: Running Package@Device:com.ProteusVR.ProteusTemplateAndroid@1PASH9B91N9141
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 30.534277
LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9B91N9141 logcat -c
LogPlayLevel: Took 0.0640135s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9B91N9141 shell am start -n com.ProteusVR.ProteusTemplateAndroid/com.epicgames.ue4.GameActivity
LogPlayLevel: Starting: Intent { cmp=com.ProteusVR.ProteusTemplateAndroid/com.epicgames.ue4.GameActivity }
LogPlayLevel: Took 0.449134s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9B91N9141 logcat -d -s UE4 -s Debug
LogPlayLevel: --------- beginning of main
LogPlayLevel: --------- beginning of system
LogPlayLevel: --------- beginning of crash
LogPlayLevel: Took 0.0740156s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9B91N9141 logcat -d
LogPlayLevel: Took 0.0910211s to run adb.exe, ExitCode=0
LogPlayLevel: ********** RUN COMMAND COMPLETED **********
LogPlayLevel: BUILD SUCCESSFUL
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 3.504597
LogPlayLevel: AutomationTool exiting with ExitCode=0 (Success)
LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000009
LogPlayLevel: Launch On Completed. Time: 405.285526