Some additional infos:
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You need to have the Oculus app updated to 1.37 to use the Expressive Avatars (public test channel must be on)
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I used the standard, Unreal-branch of 4.22 ( https://github.com/EpicGames/UnrealEngine/tree/4.22 ) since Oculus-branch (https://github.com/Oculus-VR/UnrealEngine ) wasn’t updated at the moment. now I saw that it has been updated to 4.22.1 on the 17 April, commit caa4351, and I will test it in the following days. For the latest commit I provided the Oculus Avatar plugin and LibOVRAvatar third-party files, directly provided from Oculus a few weeks ago.
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I tested it with both Rift and Go; however you may want to map specific functions to Go controller since they are limited (a trigger, a button, and the touchpad).
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Tested with all compatible networks (Oculus, Steam, LAN, direct IP) and always have a solid 72 / 90 fps, without reprojection.
Next time I’ll integrate Vive controllers + Knuckles.
Rapid video I made: Proteus - Oculus Expressive Avatars - YouTube