Single/Multiplayer, Touch & Vive blueprint only Template

Hello, I am on the old version of , before 5.0 came out. I am building a multiplayer VR game and I have run into a bug when I try to seamlessly travel a lobby of players to a new map. When we get to the new map the players are respawned and the first player doesn’t get any hands or a head. It’s like the spawn wasn’t successful. The second player seems to spawn fine but they are not able to grab anything in the map. To first get the seamless travel to work I copy/pasted the BP code from the MultiGM OnPostLogin method into the HandleStartingNewPlayer method, because post login isn’t called when players seamlessly travel. I guess I am wondering now, is there anything else I will need to do to properly reinitialize the player pawns when they travel to the new map? I could really use some help on this, thanks!