Single/Multiplayer, Touch & Vive blueprint only Template

For people who were trying to figure out how to make the TELEPORT ANGLE work a little more intuitively:

If you set it to “Using Teleport Rotation from Controller” (in VRsettings), then you can add a bit of code to the Avatar function for rotating the teleporter. See below “Make rotation relative to avatar rot”

This will make it so that, regardless of how the avatar is rotated in the scene, a neutral controller rotation will give you a straight-ahead teleport landing angle. Instead of requiring extra twisting of the controller to try to find the right angle.

If that makes sense.