The second issue:
When the game starts, it spawns an Avatar, then Respawns it. This is supposed to destroy the first Avatar. However, it’s leaving a copy of the head and controllers models floating in space.
I found the EventDestroy event for the Avatar, and it destroys the ControllerBPs, but doesn’t destroy the Head. So I added this.
But the controller models were still being left floating in the scene. I found where they’re supposed to be destroying the models, and it’s only set up to destroy the Vive and Hands meshes. So I added a new variable for the Oculus Touch mesh and set it to destroy:
Did I do the right thing with these? Or is there something simple that I’m missing? It seems strange to me to see these bugs (if they are bugs) in a frequently-updated template like this. So I suspect something else is happening…
I’d love to know what it might be. 
Thanks!

