Hello and Thanks for your great template.
I’m using your project as a reference for learning more about multiplayer and also VR.
I simply just created a blueprint pawn class and I’ve added a camera and attached static mesh for showing the HMD to that,
Then I’ve created one Rep Notify Variable to save camera transform and then use rep notify function to send it to other clients, and my setup in Tick and also rep notify function is like yours, but the problem is when I run my pc as server and my other laptop as client with another simple pawn(in non-VR mode), I can see the client movement in the server without any problem and also in client side I can see the VR pawn movement but in the log file I found there’s a warning in each tick about “no owning connection for actor…”
I’ve searched google for this error but I could not find any working answer for my case, that would be great if you can help me to find a solution.
This is the warning:
UIpNetDriver::ProcessRemoteFunction: No owning connection for actor BaseVRPawn_C_0. Function SetHeadPosition will not be processed.