Single/Multiplayer, Touch & Vive blueprint only Template

Yeah finally I ditched the RemoteAvatar update with packets since it was giving me headaches.
So what I do now is that I simply capture controller/head transforms and buttons within a struct that I duplicate on the server, together with the Oculus ID. Then, the right DuplicateAvatar (that’s how I called them now) integrate the data via a uproperty. Data is then converted to HandInputState struct and sent directly to OVR_Avatar.h from the updated plugin. The rest is the voicevisualization that should be pretty straightforward). So working everyday on this, I’m that close of having finished.

Furthermore, I’ve succesfully integrated the template with WMR devices (tested with Samsung Odyssey and Dell Vizor).

So next update it should integrate both.

Ah, and I should also find time to fix direct IP voice, via a small cpp file.

I also found that there was a redundancy in functions in the template, robably explaining some lag some have experienced.

Working also on integrating ARCore and GoogleVR – needed for a client – but that’s another project!