Single/Multiplayer, Touch & Vive blueprint only Template

Hi , we’ve seen that, once a client leaves, their hands are kept on all other clients (and server) in their last position.
We’ve added the following events in AvatarMaster and MotionControllerBP assets and now the client correctly disappears once gone.


Furthermore, I also would ask if there are any news about Oculus Avatars.
Thanks!