Single/Multiplayer, Touch & Vive blueprint only Template

Thanks for the quick update! That solved the 3.1 specific problems and now the VR keyboard is there too, which is cool! :slight_smile:

For some reason now on our other pc the motion controllers aren’t initialized properly. (can’t see them) They however work in the 3.0 build so it’s not a problem with the actual controllers. This also doesn’t happen every time and on my own pc (which is faster) this problem doesn’t happen at all. I used the same packaged version for both. I’m thinking could this be because of some of the removed delays that might affect some machines?

The one or two times I got them to work and tested the LAN, the lagginess was still there. So far I’ve been only trying the LAN option (with Steam closed) so I figured I’d try connecting through Steam, if it worked better. So what I did with v3.0 and 3.11:

  1. Connect both pc:s to different Steam accounts
  2. Host Steam game on pc1
  3. Find Steam game on pc2 (choose “internet” and refresh)
  4. At this point the list shows the pc1 server name on both “LAN” and “internet” the same way. If I try to connect, the connection seemingly fails and pc2 is stuck at MainMenu (with no Menu widget left)

Am I missing something? Seems like it is trying to connect through LAN even when I create a Steam session and choose internet. I’ve tried your packaged build, and my own with checking settings and DefaultEngine.ini according to the manual, with same results.
In short, I can’t get the Steam hosted session to work, only LAN.