@dreiform If you’re talking on latest 3.0 version, everyting is in the MainMenuPC VRSettings under “Is Using Oculus Subsystem”. If you use it you must have Oculus Subsystem plugin enabled.
@malcriado When you’re thinking multiplayer the first question you must ask is who is the owner of the object? So you’re opening function is probably owned by each pawn, and if this pawn is a client the function needs to be replicated to server via an RPC. Could you paste your functions?
Update 1: If the gods are with me, should be able to post an Oculus Avatar version tonit.
Update 2: Should also post a video on how to change hand meshes
Update 3: Oculus mixed reality interests me. I think I have everything needed, will give it a try with the template and report. Anyone interested?
Update 4: Issues which are resolved in version 4.17
UE-45908: Widget interaction debug line only shows when hitting a widget Unreal Engine Issues and Bug Tracker (UE-45908)
Update 5: Issues still unresolved in version 4.17
UE-44947: Extra Sphere collision is shown when setting it to not be hidden in game for the BP_motionController in the VR template