How to use the Oculus Direct Connect:
To connect to another player map via the Oculus Network
Everybody must be connected to the Oculus Network with an Oculus Rift
The first player becomes the listen-server via the usual “Host Game” via Steam/Oculus
Other player (clients) can connect to the map via the Oculus Direct Menu, by entering the 16-digits numbers of the player which is the listen-server.
Everybody who has an Oculus account has an 16-digits Oculus ID. To easily find it it is shown on the Oculus Direct Menu.
All this allow you to use the Oculus Network, as opposed to using Steam or LAN.
Finding a friend’s session via the menu “Find a Match via Steam or LAN” won’t work with the Oculus Network.
Functions pertaining to finding friends’ sessions through the Oculus Network are already found within Unreal, but they are not exposed to blueprints.
The good news is that I’ll release a mini-plugin that will go along the version 3 of the template which will do the following thing:
- Enable the use of Oculus Avatars and all template pawn’s functions
" Enable finding friend’s sessions through Oculus Network - Enable VOIP over the Oculus Network